Merits

All standard Laws of the Night Merits apply except for:

  • Lucky (Draw Only)
  • Extra In-Clan (Clan-Specific Disciplines not allowed)
  • True Faith (Draw Only)

Additional Merits include:

Sanctity (2) – You are considered pure and innocent. You have a saint-like quality that is hard to pinpoint but cannot be denied. You are trusted, even if you are not trustworthy. At Storyteller’s discretion, you tend to receive lesser punishments for wrongdoing, and you are liked by most.

Self-Confident (5) – When you declare that you are spending Willpower for an automatic success on a roll, you do not lose the Willpower unless you fail the roll, due to the strength of your self-confidence.